Vampires and Werewolves
Unfortunately, there won’t be vampire and werewolf disease in the Elder Scrolls Online. You won’t be able to get into a fight with vampires and werewolves. If you get into a fight with them, you won’t contract vampirism or the werewolf disease. That’s something I always really enjoyed as a game mechanic. I know it was always a pain in the ass becoming a vampire and doing this ridiculous quest to get your cure for vampirism. It just added a whole new side to the game. It would stop everything you were doing, and the game becomes about curing yourself from vampirism, and then you can continue on with your quest. I can understand why it’s difficult to do in an MMO with it being multiplayer and you’d have all these different people. It wouldn’t quite be fair because if you were getting hurt by sunlight and then someone from an opposing alliance came over and started PvP ganking you, then it wouldn’t really be fair because you have vampirism. Then again, you got the whole ‘if you did have vampirism and if you did have the werewolf disease, you could use the special abilities that it came with’. You might get hurt by certain things more, but they could give you benefits. Unfortnately, that won’t be included in the game anymore.
Fast Travel
Fast travel will be in the game, but it won’t be as easy and quick to use as in Skyrim. With it being an MMO, they’ve tightened up a little bit by limiting it to Wayshrines. I guess they’ll just be little statues in major towns and cities. If you go and unlock them, just similar to any other MMO where you’ve got a certain person, you have to speak to or a certain thing you got to click on and register with; then that will be logged into your little book of Wayshrines. You can continue to jump between them and fast travel between them. I’m not sure if there’s a cooldown on it but for sure, fast travel is limited to Wayshrines.
Marriages
There will be relationships and marriage in this game, but only between players. It’s got a nice little touch there for roleplayers where they can give virtual gifts and be able to get married. I don’t do much roleplaying myself, but I feel like roleplaying’s just been totally cut out of games now. They don’t really do anything for the roleplayers. Star Wars: The Old Republic was a really good one for it because the storyline was so in-depth. You had the choice to speak, and there was a really personal storyline to it in there. Most MMOs just tend to go for the ‘click on this guy’, something comes up and no one reads it. They click, yes. They know what their reward’s going to be; they pick their reward, and they go. They’re just thinking about the stats that they’re going to get. They’re not thinking about what the storyline is and how interesting it might be. I think that definitely needs looking into because I think missing out on storyline in games is just a disadvantage.